Rules and eligibility
Every FormG division runs the same rulesets and standards used at the pro level.
You qualify for Pro-Am if…
- Played a LAN event and placed
- Played online cups or qualifiers for another pro organization
- Played for a professional organization or a challengers team
- A Pro-Am GM or coach wants you on their roster
Otherwise you start in Amateur
- No LAN placement, pro-org qualifier or challengers history yet
- Enter the draft — every entrant is eligible to be picked
- Undrafted? You go on the free agent list automatically
- You can be called up any time by a GM, coach or admin
Roster rules
- Main roster size matches the game format: 4 starters in every Call of Duty league, 5 starters in Counter Strike 2 and Rainbow Six Siege.
- A team cannot sign more starters than its league allows — an extra player must be signed into a substitute spot.
- Rosters lock for the season at the league's roster lock date and time.
- Once a league is locked, nobody but an admin can add, drop, move or re-flag a player.
- Every team carries exactly two substitute spots on top of its starting roster — a third substitute is rejected.
- Both substitute spots must be paid for by the team, on top of the starting roster spots.
- Substitute spots are discounted against a main roster spot, since subs play fewer maps than starters.
- Every player, coach and general manager submits a profile picture for their card.
- Every team pays for one coach spot and one general manager spot, in every league.
- A team is only roster compliant with a named, paid coach, a named, paid GM and both substitute spots paid.
- Teams may trade, sign free agents and drop players at any point before the lock.
- Every rostered spot must be paid before that player is match eligible — starters and substitutes alike.
- Pro-Am teams bring their own rosters. Amateur and Academy rosters are set by the draft.
- In every Call of Duty league, each team names one IGL (in-game leader) as a secondary position on top of their main position.
- The IGL calls the strategy, makes mid-round decisions and is the team's voice in map vetoes and disputes.
- Only one player per team may hold IGL at a time — to change IGL, the current one must give it up before a teammate takes it.
Anti-cheat and PC checks
- Players, coaches and GMs all agree to PC checks as a condition of playing.
- An admin or PC checker may request a check before, during or after any match.
- Refusing a check is a forfeit and can end in a league ban.
- Zero tolerance for cheating, account sharing or ringers.
Streaming
- Stream your matches if you can — any public streaming service, or a Discord stream.
- Console players who cannot screen share in Discord or stream to a live platform are not required to stream.
- Mark "I can't stream" on your profile and no stream is expected of you.
- If you do stream, keep it up for the full series; delay is optional but must be disclosed.
Competitive standards
- Same rulesets, map pools and conduct standards used at the pro level.
- Match results are reported by both teams and confirmed by an admin.
- Disputes go through a support ticket, not chat.